Class- and ability-based restrictions (such as arcane spell failure chance and a druid's prohibition on wearing metal armor) apply normally to a gestalt character, no matter what the other class is.Ī gestalt character follows a similar procedure when he reaches 2nd and subsequent levels. A 1st-level gestalt rogue/cleric, for example, gets sneak attack +1d6, trapfinding, 1st-level cleric spells, and the ability to turn or rebuke undead. For example, a gestalt barbarian/bard would gain skill points per level equal to 6 + Int modifier (and have four times this amount at first level) and can purchase skills from both the barbarian and bard lists as class skills.Ĭlass Features: A gestalt character gains the class features of both classes. For example, a first-level gestalt fighter/wizard would have base saving throw bonuses of Fortitude +2, Reflex +0, Will +2 - taking the good Fortitude save from the fighter class and the good Will save from the wizard class.Ĭlass Skills: Take the number of skill points gained from whichever class grants more skill points, and consider any skill on either class list as a class skill for the gestalt character. A monk/sorceror would use d8 as her Hit Die and have 8 hit points (plus Constitution modifier) at first level, for example.īase Attack Bonus: Choose the better progression from the two classes.īase Saving Throw Bonuses: For each save bonus, choose the better progression from the two classes. (You can also choose any of the variant classes in this wiki, though you can't combine two versions of the same class.) Build your character according to the following guidelines. To make a 1st-level gestalt character, choose two standard D&D classes.